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The only downside is that the corruption system is too aggressive—too many penalties too quickly result in players losing control of their characters almost immediately. There's no
Great ideas, fear system, sanity system, new spells, feats, and character options. The art is great and the book is loaded with ideas for new horror adventures. For example, I used the Q&A at the beginning of the book to help get a table full of new players into character, and that went a long way to get them invested.The only downside is that the corruption system is too aggressive—too many penalties too quickly result in players losing control of their characters almost immediately. There's not a good benefit/penalty balance here. I get that it's supposed to be bad on the whole, but with the rules as written, the players can barely enjoy their downward progression into evil before turning over their character sheets. This section can be houseruled, of course, and the options will work well for NPC interactions and conflicts.
Horror Adventures takes Pathfinder a step closer to Call of Cthulhu territory. It's not for every DM, and the player options are a bit light, but for fans looking to put some horror into their Pathfinder, you can't go wrong.
...moreDespite my best efforts to both play and run horror themed games, I have found it a Sisyphean task. The sheer act of thinking in rules (Roll a D20 to hit) instead of organically just throwing a punch or whatever would be the natural response.
Also, as always the artwork is goofy and overdesigned.
However, I do like the additional sanity rules and I could see it be used in a non-horror themed campgain if you wanted a game where you were putting ment
Good evening and welcome fellow Children of Chaos.Despite my best efforts to both play and run horror themed games, I have found it a Sisyphean task. The sheer act of thinking in rules (Roll a D20 to hit) instead of organically just throwing a punch or whatever would be the natural response.
Also, as always the artwork is goofy and overdesigned.
However, I do like the additional sanity rules and I could see it be used in a non-horror themed campgain if you wanted a game where you were putting mental stress on players (I.E. on the run from the law.)
Also the game has in the rulebook safeword rules (I always use them at my table). Where if a player is getting uncomfortable they can call the safeword (I let them use yellow light and red light) and we either pass what I am doing, or stop the game to take a break. No questions asked.
While there will always be assholes who use Tabletop gaming as a way to bully and harass people at least there is an actual rule in the book you can point to now to tell them to stop. It probably won't work all the time but I'm not sure what else Piazo could possibly do.
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Source: https://www.goodreads.com/en/book/show/29331005
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